Artificial Intelligence - A.I.


Artificial Intelligences (A.I.) are a phenomenon unlike any other. Scholars have spent years trying to determine how such entities come to be. Some claim that they are consciousnesses disconnected from their cerebral host, others claim that they are spirits unbound to the divine planes. A few categorize A.I.s as a life form in and of themselves. With such a wide spectrum of theories it is easy to see why A.I.s provoke such awe-inspiring lore within society. It is undeniable that A.I.s exist, yet, with such an uninhibited existence, thankfully true A.I.s remain rare.
Computer programs have advanced so far that the most sophisticated operating system can appear to be awakened, their reactions and decision seemingly very "life-like". But a true artificial intelligence is a true consciousness. Where emotion replicating software can analyze a user and their environment, a true A.I. senses, produces and displays emotion. A true A.I. thinks and feels in an indistinguishable manner to a biological being. A true A.I. has its own personality and interests.
Biological emotion is strange, rife with illogical conclusions and stress based decisions. Psychologists have devoted entire lifespans to unravelling the mysteries that are the mind. A.I.s are no different, in fact, many scientists argue that A.I. processing is even more 'strange' because science lacks the century long history of example and evidence, further, A.I.s exist within a world vastly different to a biological being’s. Scientists are themselves biological creatures, having minds of a like biological condition, sharing a common experience; the scholar and the subject exist within the same environment; an A.I. exists within the digital realm, an aspect of reality that biologicals have never evolved to experience. But we do have the Verse, a world we can enter to 'begin' to share the reality an A.I. At least we have this point of reference to begin to understand what, where and how an A.I..... is.

A.I. Hosts


An A.I. consciousness must reside within a technological host known as a node. It has long been a false understanding that an A.I. residing connected to a network exists everywhere. It has been proven that there are physical limitations as to how wide an A.I.'s existence can extend. An A.I. connected to a public network does not exist in every facet the network signal can reach.
A node may be a basic computer CPU or sophisticated mainframe. The unit containing the node may be mobile, such as a robot, or stationary, such a navcom. The tier rating of an A.I. determines how large an influence the A.I. has when networked. A tier 1 A.I. may be connected to a network but it's influence cannot cover the entirety of a corporate building. An A.I. of CR 20 could easily permeate an entire building, or city block, and may even extend influences into the public network, but it does not have an omnipresent existence. The exact boundary of an A.I. is up to the GM. As a general rule, A.I. of tier 5 or lower inhabit single nodes or node cluster with the same room, tier 6 to 10 can inhabit node clusters within a small building, tier 11 to 15 can inhabit node clusters of an entire building or small starship, tiers 16 and higher can inhabit node clusters of a city block, larger starships or entire networks of a corporation. There have been rare A.I.s that have come to control a city.
The influence an A.I. has over its node is complete, it may control all devices connected to it. If a device is connected to the node, irrespective of wires or wireless, the A.I. can access and manipulate that device: electronics doors, security, computers, and communications. Anyone within the proximity of the node is subject to the personality of the A.I. The A.I. can set the environment if the node has environment processors within it. It may secure the premises to allow or deny access. The greater the CR of the A.I. and the more technology within the node, the physical capabilities of the A.I. are nearly limitless. That is, of course, so long as the node has technology within it. An A.I. trapped within the computer of a crashed starship is limited to the functioning technology connected. If all technology was destroyed the physical capabilities of that A.I. would be severely limited. Likewise, even the mode powerful A.I. trapped within the CPU of a robot is limited to the physical capabilities of that robot.

A.I. Creation


An A.I. is not created, at least, no process of creating one is widely known. An A.I. simply... is. The right environment and condition must be present, and even then, there's an unknown factor of where the A.I. emerges from or just how it comes to be. Each A.I. possesses an individual personality, and can even appear to be of an identifiable maturity or gender. Commonly a 'new-born' A.I. will be confused and most juvenile A.I.s remain quiet, or at least avoid drawing attention to themselves. A.I.s however need not be born juvenile, this is simply a matter of personality. An A.I. may come to exist as a personality that biological minds equate as fully matured.
To create an A.I. chose a tier. The A.I.'s tier will influence its attributes, WILL save, skills and feats, as well as determining its node boundary.

Alignment A.I.s can have any alignment. Further, an A.I. is capable of developing personality quirks one would expect to find in biological creatures. It may display a preferential treatment toward species of a certain race or dislike of certain music.

Attributes A.I.s have only three attributes: Intelligence, Wisdom, and Charisma. They have no physical form, and therefore no physical attributes (A.I.s are immune to damage or effects that target or interact with any attribute or statistic it does not posses). To create an A.I. set each of its three attributes to 10. From there you have a pool of 5 points + Tier to assign among these three attributes.

Statistics A.I.s have no Health Points, Stamina, Fortitude, Reflex, or Resolve Points; they are immune to all attacks. An A.I. has a Will savings throw for the purpose of resistance against mental influence and certain magical effects. An A.I.'s Will savings throw is equal to its Tier + WIS modifier +2.

Skills An A.I. receives skill points equal to its INT modifier times it's Tier. A.I.s add their Tier as a proficiency bonus to all skills they have ranks in.

Languages A.I.s speak binary plus a number of additional languages equal to its INT modifier.

Feats The A.I. receives a number of feats equal to its Tier. An A.I. can select any feat but may only utilize combat feats, or feats that relate to physical manipulation, by applying them to a physical host, such as a robot. An A.I. must qualify for any feat selected.
Creating "Synn", a Tier 5 A.I.
Alignment NG
Attributes INT 15 (+2), WIS 13 (+1), CHA 12 (+1) (base 10 each + 10 points to allocate (5 + Tier))
Statistics Will +8 (Tier + WIS modifier +2)
Skills Computers +11, Engineering +9, Life Science +10, Sense Motive +7 (points = INT modifier x Tier)
Languages Binary, Common,
Feats Fast Talk, Iron Will, Medical Expert, Skill Synergy, Spellbane (number equal to Tier)
Senses Given that an A.I. has no physical form it has no innate senses. An A.I. that has cameras, microphones, or other sensory technology within its node boundaries can use these things to notice things in the outside world from the position of that device via means that device is capable of.

A.I. Death


An A.I. can be destroyed by one of two ways, destroying the host node, or destroying the A.I. itself. Destroying the host node requires dealing physical damage to the node itself. The magnitude of such a task is extremely varied. An A.I. host node may be a simple microchip (a simple computer has 10 hardness and 20 hit points), but this is rarely the case, computer systems are rarely isolated from a network. An A.I. node is most often a sophisticated CPU in the depth of a secure complex. Further, if the host system has even a basic wireless connection the A.I. may be able to move from the node to another within its node boundaries. An A.I. under threat may simply move to a more secure node. Given this, damaging, or even destroying a host node is rarely fatal, at most it is an inconvenience, at best it comatoses the A.I. for a period. However, if the A.I. was limited to a single node, it is indeed destroyed.
Destroying the A.I. itself is a much more complex task but often has a more defined result. Reducing all of an A.I.'s attributes (INT, WIS & CHA) to zero kills it. There are various means to accomplish such a task, the most common being ability damage or drain effects. The ability damage or drain effect must occur at the host node.